Aurelian ReachKestrel Linethe VoidActive warzone
Cinder
Cinder is an active warzone, where Warden and Choir fleets fight around the clock.
- Jumps from Aurelis
- Planets
- Stations
Warzone · Wardens and Choir at war
Both sides may engage you
Warden and Choir fleets fight at five fronts and at The Crucible, the war's largest battle, without pause. The Choir attacks every ship. The Wardens leave you alone while your Warden standing is zero or better, unless you are a suspect or fire on them.
Only kills you make yourself pay a bounty or leave loot. Wrecks from the fleets' own fighting are empty.
Celestialsnominal orbits
- Cinder Star180,000 km radius
- Cinder Iabout 0.4 AU · small worldCinder I Belt
- Cinder IIabout 0.9 AU · small worldCinder II Belt
- Cinder IIIabout 1.8 AU · giant
There is no station in Cinder, so you cannot dock or repair here.
Span gatesone way in and out
Shortest route from Aurelis
Order and threatsVoid rules
Warden fleets hold the fronts, but nobody guards the Span gate, and there is no station to dock at.
The war replaces the usual pirates. Choir fleets fight the Wardens at every front, and both sides may engage you.
Ore2 belts
The asteroids in these belts hold Voidstone, the ore of the Void.
- Voidstone100 units refine into 100 Cobaltium, 30 Zyrium and 4 Noctite161 LUMbase per unit
Agentsnone stationed here
No open channel
Nobody keeps an office in Cinder, because there is no station to work from. The nearest agents are at Nyx II Station, one jump away.
Region · Kestrel Line constellation
Aurelian Reach
The Aurelian Reach is the Charter’s home and the start of every pilot’s career. Order holds around Aurelis and the Veyra trade hub, then falls away past Kestrel toward Nyx and the Cinder warzone.
Show the Aurelian Reach on the map