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Kessler DriftOstrava Shoalsthe Void

Cobbhaven

Cobbhaven is a dead end: its only Span gate leads back to Cobbton.

Order rating
−0.3Void
Jumps from Aurelis
Planets
Stations
Open on the mapCobbhaven Star · radius 880,000 km

Celestialsnominal orbits

  1. Cobbhaven Star880,000 km radius
  2. Cobbhaven Iabout 0.4 AU · small world
  3. Cobbhaven IIabout 0.9 AU · small worldCobbhaven II Belt
  4. Cobbhaven IIIabout 1.8 AU · giantCobbhaven III StationCobbhaven III Belt

Span gatesone way in and out

Shortest route from Aurelis

  1. Aurelis
  2. Veyra
  3. Garrdale
  4. Dunnrett
  5. Holtwick
  6. Sloaneton
  7. Cobbton
  8. Cobbhaven

Order and threatsVoid rules

No Wardens patrol here. You are on your own from the moment you arrive.

Choir Revenants, Acolytes and Cantors wait at the belts.

Every pack brings a scrambler, so a ship that gets caught cannot slip away.

3 to 4 Choir shrines sit 1 to 4 AU from the star.

Ore2 belts

The asteroids in these belts hold Voidstone, the ore of the Void.

  • Voidstone100 units refine into 100 Cobaltium, 30 Zyrium and 4 Noctite161 LUMbase per unit

Agentsnone stationed here

No open channel

No agent keeps an office in Cobbhaven yet. The nearest agents are at Nyx II Station, 6 jumps away.

Region · Ostrava Shoals constellation

Kessler Drift

Kessler Drift is Cartel country, where Kessler Arms and Ostrava Systems sell guns to anyone who pays. Its low-order chokepoints are easy to camp and hard to slip past.

Show Kessler Drift on the map