Kessler DriftOstrava Shoalsthe Void
Cobbhaven
Cobbhaven is a dead end: its only Span gate leads back to Cobbton.
- Jumps from Aurelis
- Planets
- Stations
Celestialsnominal orbits
- Cobbhaven Star880,000 km radius
- Cobbhaven Iabout 0.4 AU · small world
- Cobbhaven IIabout 0.9 AU · small worldCobbhaven II Belt
- Cobbhaven IIIabout 1.8 AU · giantCobbhaven III StationCobbhaven III Belt
Span gatesone way in and out
Shortest route from Aurelis
Order and threatsVoid rules
No Wardens patrol here. You are on your own from the moment you arrive.
Choir Revenants, Acolytes and Cantors wait at the belts.
Every pack brings a scrambler, so a ship that gets caught cannot slip away.
3 to 4 Choir shrines sit 1 to 4 AU from the star.
Ore2 belts
The asteroids in these belts hold Voidstone, the ore of the Void.
- Voidstone100 units refine into 100 Cobaltium, 30 Zyrium and 4 Noctite161 LUMbase per unit
Agentsnone stationed here
No open channel
No agent keeps an office in Cobbhaven yet. The nearest agents are at Nyx II Station, 6 jumps away.
Region · Ostrava Shoals constellation
Kessler Drift
Kessler Drift is Cartel country, where Kessler Arms and Ostrava Systems sell guns to anyone who pays. Its low-order chokepoints are easy to camp and hard to slip past.
Show Kessler Drift on the map