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Kessler DriftKessler Runthe Frontier

Dunndale

Dunndale is a junction with 3 Span gates, to Dunnrett, Marrhaven and Tarnton.

Order rating
0.2Frontier
Jumps from Aurelis
Planets
Stations
Open on the mapDunndale Star · radius 430,000 km

Celestialsnominal orbits

  1. Dunndale Star430,000 km radius
  2. Dunndale Iabout 0.4 AU · small world
  3. Dunndale IIabout 0.9 AU · small world
  4. Dunndale IIIabout 1.8 AU · giantDunndale III Station
  5. Dunndale IVabout 4 AU · giantDunndale IV Belt

Span gates3 routes

Shortest route from Aurelis

  1. Aurelis
  2. Veyra
  3. Garrdale
  4. Dunnrett
  5. Dunndale

Order and threatsFrontier rules

One Warden Patrol frigate orbits each station. Nobody guards the Span gates.

Cartel Cutters, Enforcers and Raiders wait at the belts.

About one gang in three carries tackle that stops you slipping out.

2 to 3 Cartel hideouts sit 1 to 4 AU from the star.

Oreone belt

The asteroids in this belt hold Pyrrhite, the ore of the Frontier.

  • Pyrrhite100 units refine into 300 Ferrium and 120 Cobaltium61 LUMbase per unit

Agentsnone stationed here

No open channel

No agent keeps an office in Dunndale yet. The nearest agents are at Veyra II Station, 3 jumps away.

Region · Kessler Run constellation

Kessler Drift

Kessler Drift is Cartel country, where Kessler Arms and Ostrava Systems sell guns to anyone who pays. Its low-order chokepoints are easy to camp and hard to slip past.

Show Kessler Drift on the map