Farreach
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Charter survey · 5 regions

Star map

60 systems5 regions81 Span routes1 active warzone

This chart shows every system the Charter has mapped, across 5 regions, and the Span gates between them. The Wardens keep order around Aurelis and the trade hubs, and their hold weakens with every jump toward the Void.

  • Core≥ 0.5
  • Frontier0.0–0.4
  • Void< 0.0
  • Active warzone
  • Trade hub

Chart · 3D loading

Security bandswhere danger starts

  1. Order rating 0.5 to 1.0

    Core

    The Wardens hold Core space. Pirates here are few and light, and new pilots learn the trade in these systems.

    Systems
    Ophecyon, Thalphine, Aurelis, Irielle, Liria, Seraelle, Thalos, Veyra, and 13 more in the list above
    Ore
    Ferrox, Silvanite
    Pirates
    Cartel
    Wardens
    Patrols at every station, a Sentinel at every gate
  2. Order rating 0.0 to 0.4

    Frontier

    In the Frontier the Wardens guard the stations and little else. Cartel gangs work the belts, and some carry tackle.

    Systems
    Kestrel, Talell, Aurearis, Kolin, Torast, Kolitz, Zemek, Garrdale, and 12 more in the list above
    Ore
    Pyrrhite
    Pirates
    Cartel
    Wardens
    One patrol per station, gates unguarded
  3. Order rating −1.0 to −0.1

    Void

    The Void has no law. Choir packs hold the belts with scramblers, and in Cinder the war never stops.

    Systems
    Haskmoor, Tarndale, Cobbton, Holtreach, Vespery, Cobbhaven, Nyx, Litanine, and 11 more in the list above
    Ore
    Voidstone
    Pirates
    Choir
    Wardens
    None